3026
System: Barlow's End
Our heroes have been hired by the Federated Suns to help them defend the world of Barlow’s End while the local Militia and front line units are off running some wargames somewhere. Naturally, this is the time the Combine decides to attack. To make matters worse, it appears that this isn’t just any ordinary raid…
3026-01: Pull!
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
3026-02: Where da White Witches At?
Another mercenary unit under the employ of the Federated Suns on planet, the White Witches, have gotten themselves into a bit of trouble. Can our heroes come to their rescue on time?
3026-03: Hold the Line!
Elements of the Wolf’s Dragoons are charging up an old Valley used to Quarry marble. Our heroes have to stop them before they can take out a local high value power station.
3026-04: Steubensville Side Story
Our heroes have been tasked with a vital mission: Defend the local high school from marauding Dragoons. Wait. What?
3026-05: MacGuffin Escape
Our heroes need to escort a defenseless truck through the caverns under Stubensville. Can they escape the Combine’s clutches?
3026-06: GET TO THE CHOPPA!
Our heroes have the Macguffin. Now, can they get to their dropship on time?