Bull Rush
XP Cost: 30
Max Pilot Skill: 4
Prerequisites: Lyran Commonwealth, Intimidate
Ability Description:
Once per turn, you may attempt to move through an opponent’s hex. Attempts to bull rush non-mech units are automatically successful. If the opponent is a ‘mech, upon entering the opponent’s hex, make a PSR. If successful, you enter their hex but must leave it by the end of the movement phase. If you cannot leave the opponent’s hex by the end of the move phase, you are ejected into the hex you moved into the opponent’s hex from, and must make a PSR at +2 or be knocked prone (including taking falling damage and potential pilot damage). If the PSR fails, you spend the MPs to enter the enemy’s hex, but fail to do so. You may continue to move with remaining MPs, but cannot attempt to bull rush the same opponent this turn.