Combat Intuition
XP Cost: 45
Max Pilot Skill: 3
Prerequisites: Federated Suns, Call Them Out
Ability Description:
Once per scenario, during the heat phase of any turn (before movement dice are removed) you may declare that you are “Getting the Jump” on the opposition. You may make a full move and attack immediately. Any generated heat counts against this turn, and opposition ‘mechs retain their movement dice. Any movement made during this phase will act as an additional penalty to hit - i.e. if you ran during the movement phase, and then jumped while using Combat Intuition during the end phase, you will have a total movement penalty of +5 to hit for all attacks during the end phase. You may still move and fire as normal on the following turn.