Battletech Missions - Player Resources

Fist Fire

XP Cost: 45

Max Pilot Skill: 3

Prerequisites: Melee Master

Ability Description:

To use this ability, the ‘mech must have an arm that contains full actuation (a functional shoulder, upper arm, lower arm and hand), as well as at least one direct-fire energy or ballistic weapon located in that arm. (Physical attack weapons may be present as well, but are not required.) A Fist Fire attack may be delivered against any non-infantry unit. To execute the Fist Fire attack, the aforementioned arm must be used to deliver a punch or physical weapon attack, per standard physical combat rules. If this attack is successful and inflicts damage to the target, the Fist Fire warrior then fires one of the arm-mounted weapons, resolving the attack per the normal rules for the weapon, but with an additional –1 To-Hit Modifier. This weapon cannot have already fired this turn. If the weapon attack succeeds, the target sustains the weapon’s damage to the same location as the physical attack.For example, if an HCT-5S Hatchetman makes a successful hatchet attack using its right arm—where it also mounts a medium pulse laser—to a target ’Mech’s left torso, it would deliver 9 points of damage from the hatchet, plus an additional 6 points of damage to the same area if its medium pulse laser also hits during a Fist Fire attack.