| Pilot Ability |
Cost |
Description |
|
Tactical Genius
|
15/5 |
Win Initiative Ties |
|
Call Them Out
|
30/4 |
3x Scenario, Force an enemy to move |
|
Combat Intuition
|
45/3 |
Take an additional turn during the end phase |
|
For the Chancellor!
|
15/5 |
Take a pilot hit to add +1 to roll |
|
After you, I insist!
|
30/4 |
Take a pilot hit to move last |
|
Fanaticism
|
45/3 |
For one turn, get -2 to hit and be hit. |
|
Plays well with others
|
15/5 |
3x Scenario, you and a friend get -1 to hit for a turn. |
|
Take the Hit
|
30/4 |
Take damage for a teammate |
|
Share the wealth
|
45/3 |
Allow any player on your team to use another player's PSA |
|
Bushido
|
15/5 |
Get -1 to hit your duel target but +1 to hit anyone else |
|
FIGHT ME!
|
30/4 |
Force target to shoot at you or take a +1 to hit penalty |
|
Aggressive Charger
|
45/3 |
May make weapon attacks during a charge. |
|
Intimidate
|
15/5 |
Enemies can't get closer than 8 hexes to you |
|
Bull Rush
|
30/4 |
Move through an enemy with a successful PSR |
|
PANIC!
|
45/3 |
Force an enemy to stand still |
|
Payday
|
15/5 |
+50k C-Bills for Successful Missions, +10k for Failed ones. |
|
Doc Wagon Contract
|
30/4 |
Heal all of your friends |
|
Shifting Loyalties
|
45/3 |
Use another PC's PSA. |
|
I downloaded Sarna
|
15/5 |
+1 to Determining Critical Hits Rolls. |
|
Portable Scanner
|
30/4 |
Grants "Scanning Equipment" for relevant missions. |
|
This? It’s just something I had lying around
|
45/3 |
Unlocks several Royal 'mech variants |
|
Salvage Expert
|
15/5 |
Can salvage destroyed 'mechs |
|
Frontier Medicine
|
30/4 |
Give -2 bonus to consciousness roll after it is rolled. |
|
How are you still alive?
|
45/3 |
Take a pilot hit to force a completely resolved attack to miss. |
|
Edge
|
15/5, 30/4, 45/3 |
Force an opponent to re-roll one roll. |
|
Luck
|
15/5, 30/4, 45/3 |
Re-roll an attack roll or PSR. Must take the second roll. |
|
The Saboteur
|
15/5, 30/4, 45/3 |
Cause something bad to happen to an enemy. |
|
Rapid Shot
|
15/5 |
Fire any weapon twice in one round. |
|
Dodge
|
15/5 |
Dodge a successful Melee attack against you |
|
Swordsman
|
15/5 |
Aimed shots are easier with melee weapons |
|
Hatchetman
|
15/5 |
May "Swing Low" or "Swing High" with no penalty |
|
Sweep the Leg
|
15/5 |
Give a penalty to PSRs made after you kick someone |
|
Field Repair Kit
|
15/5, 30/4, 45/3 |
Repair armor damage based on weight class |
|
Light ‘mech master
|
30/4 |
Get an additional +2 to hit penalty while running |
|
Medium ‘mech master
|
30/4 |
Make Melee attacks during your move |
|
Heavy Mech Master
|
30/4 |
Make PSRs due to damage harder |
|
Assault Mech Master
|
30/4 |
It's harder to knock you over with damage |
|
Cluster Hitter
|
15/5 |
Apply a +2 bonus to cluster rolls |
|
Nice Grouping
|
30/4 |
May make all clusters hit the same location |
|
Oblique Attacker
|
45/3 |
Indirect attacks are easier |
|
Range Master
|
15/5 |
Swap short and either medium or long range brackets. |
|
Safety? Who needs it?
|
30/4 |
Ignore minimum range for one class of weapon |
|
Extreme Range
|
45/3 |
You may fire weapons at Extreme range. |
|
Burst of Speed
|
15/5 |
Walk/Run faster this turn. Can't run next turn. |
|
Maneuvering Ace
|
30/4 |
May make lateral shifts as a quad mech |
|
Natural Grace
|
45/3 |
Torso twists are twice as effective. |
|
Hot Dog
|
15/5 |
Reduce by 1 movement penalties for heat. |
|
The Sweat helps me see better
|
30/4 |
Subtract 2 from positive heat penalties to hit. |
|
TSM? Who needs it?
|
45/3 |
Reverse heat penalties to movement. |
|
Sniper
|
15/5 |
Halve range penalties for like weapons while standing still. |
|
Marksman
|
30/4 |
May make aimed shots while stationary. |
|
Sharpshooter
|
45/3 |
While stationary, attacks may make Determining Critical Hits rolls. |
|
Melee Specialist
|
15/5 |
Physical attacks are -1 to hit and +1 damage |
|
Melee Master
|
30/4 |
1x Scenario, may make an additional melee attack. |
|
Fist Fire
|
45/3 |
Fire guns in arms with successful punch. |
|
I am a leaf on the wind
|
15/5 |
Jumps generate half as much heat |
|
Jumping Jack
|
30/4 |
Jumping applies a +2 to hit penalty rather than a +3 penalty |
|
Don’t look up
|
45/3 |
May make weapon attacks with Death from Above |